Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!rpi!dali.cs.montana.edu!milton!sequent!szabo@RELAY.CS.NET From: sequent!szabo@RELAY.CS.NET (Nick Szabo) Newsgroups: sci.virtual-worlds Subject: Re: Consumer Markets for VR Message-ID: <13200@milton.u.washington.edu> Date: 18 Dec 90 06:40:36 GMT References: <12617@milton.u.washington.edu> <12741@milton.u.washington.edu> <129 Sender: hlab@milton.u.washington.edu Organization: Sequent Computer Systems, Inc Lines: 21 Approved: cyberoid@milton.u.washington.edu In article <12952@milton.u.washington.edu> lishka@uwslh.slh.wisc.edu (a.k.a. Chr i) writes: > >While all of these things sound nice, there is a risk: people are >going to grow fat and plump sitting at home experiencing their virtual >realities. Au contrair. What is needed is a virtual excercizer. Pick your favorite sport -- hiking in your favorite mountains, swimming, etc. Or a team sport, like virtual volleyball. Program it into the all-around force-feedback suit, and, viola! Say goodbye to stationary bikes and Nautilus contraptions. OK there are a few implementation details to be worked out.., :-) -- Nick Szabo szabo@sequent.com "For historical reasons, this feature is unintelligible" The above opinions are my own and not related to those of any organization I may be affiliated with.