Xref: utzoo alt.sources.d:1216 rec.games.misc:12939 rec.games.programmer:2731 Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!ccicpg!hobbit!ndjc From: ndjc@hobbit.UUCP (Nick Crossley) Newsgroups: alt.sources.d,rec.games.misc,rec.games.programmer Subject: Re: Maze generation Summary: Demo on Macintosh Keywords: how-to maze generate program wanted Message-ID: <7581@hobbit.UUCP> Date: 19 Dec 90 18:12:40 GMT References: <1990Dec15.122555.20420@cs.ubc.ca> <6WH^XJ_@rpi.edu> <21945@ttidca.TTI.COM> Followup-To: alt.sources.d Organization: ICL North America, Irvine, CA 92718 Lines: 21 In article <21945@ttidca.TTI.COM> alter@ttidca.TTI.COM (Steve Alter) writes: >I remember a program that generates a 2-level maze, in which passages >can cross over each other, and to some extend, two passages can even >run in vertical parallel because the upper one is painted narrower than >the lower. The generator paints such a maze by growing all branches >simultaneously, and the graphic effect is really strange! Rather than >solving it, the program let's you mouse through it with no help. >Anybody else heard of such a sadistic piece of code? There is a standard demo/game on the Macintosh that does this. It provides several different 'difficulty' settings, and the more difficult mazes do have two layers. It was one of the first bits of software from Apple available for the Mac after its launch, together with games such as the Alice 'chess' game. I have no idea who wrote the maze program, but it might be the one you are thinking of. -- <<< standard disclaimers >>> Nick Crossley, ICL NA, 9801 Muirlands, Irvine, CA 92718-2521, USA 714-458-7282 uunet!ccicpg!ndjc / ndjc@ccicpg.UUCP