Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!yale!cmcl2!uupsi!cci632!cpp From: cpp@cci632.UUCP (Carl P. Petito) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: problem with stargoose sg.zoo Summary: stargoose makes time fly; system clock ~ 3x Message-ID: <45283@cci632.UUCP> Date: 23 Dec 90 15:21:10 GMT References: <1990Dec22.022603.7371@usenet.ins.cwru.edu> Organization: Computer Consoles Inc. an STC Company, Rochester, NY Lines: 18 Stargoose unpacked fine; runs fine for me; great game for the kids (I can't handle these kinds of games :-) But... I have found that my system clock runs about 3 times faster then it should after quitting the game. Anyone else have this problem? It's a pretty nice game; I'm surprised this was overlooked. The test I ran: check the real time 10 seconds apart - ok; run goose and quit during the startup banner; check the real time 10 seconds apart - ~30 seconds had ticked off. I know time flies, but .... I'd appreciate someone sending me info on the timer i/o port and appropriate values to reset the system timer for an xt class machine. It'd save having to reboot the machine every time the kids are done playing. Carl Petito