Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!tut.cis.ohio-state.edu!unmvax!ariel.unm.edu!cie!kgowen From: kgowen@cie.uoregon.edu (Kevin Gowen) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: problem with stargoose sg.zoo Message-ID: <1990Dec24.193251.17370@ariel.unm.edu> Date: 24 Dec 90 19:32:51 GMT References: <1990Dec22.022603.7371@usenet.ins.cwru.edu> <45283@cci632.UUCP> Sender: news@ariel.unm.edu (News supported software) Reply-To: kgowen@cie.uoregon.edu (Kevin Gowen) Organization: University of Oregon Campus Information Exchange Lines: 23 In article <45283@cci632.UUCP> cpp@cci632.UUCP (Carl P. Petito) writes: > > >Stargoose unpacked fine; runs fine for me; great game for the kids (I >can't handle these kinds of games :-) > >But... I have found that my system clock runs about 3 times faster then it >should after quitting the game. Anyone else have this problem? Yes, I have had this problem with Stargoose all along - I've been playing it for several months. This is why I downloaded this version - I had hoped it was a later release that solved this problem. No such luck! I am running it on a 16 mHz 286 machine and it's real irritating to watch the system clock running at about 3-5 times the normal speed. I'd appreciate any hints or suggestions that would save me from rebooting the machine after every time I play Stargoose. Thanks in advance. >Carl Petito -kevin kgowen@cie.uoregon.edu