Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!apple!veritas!oleg From: oleg@Veritas.COM (Oleg Kiselev) Newsgroups: comp.sources.games.bugs Subject: Re: larn 12.2 Message-ID: <1991Jan01.002151.6984@Veritas.COM> Date: 1 Jan 91 00:21:51 GMT References: <133608@tiger.oxy.edu> <1990Dec30.051907.12122@kithrup.COM> Distribution: usa Organization: VERITAS Software Lines: 26 In article <1990Dec30.051907.12122@kithrup.COM> sef@kithrup.COM (Sean Eric Fagan) writes: >>Hi. I have just compiled the larn dungeon adventure game. >Congratulations! I gave up after a while, since it seems to be targeted >toward eitehr BSD or DOS machines; I have it running on SysV.4/i386 with a minimal amount of porting (I don't have time for things that require alot of porting). I am not in a habbit of keeping original sources, so I can't post diffs. If you turn SYSV flag on in the Makefile, you are already almost done. Other things to play with: main.c -- #ifdef out the stuff about ospeed. signal.c -- where #if defined(SIGVTALRM) is, add whatever define you are using to get the 4.2 BSD sigsetmask stuff removed tok.c -- add #include All these are 1-line trivial changes. From the looks of it, the "SIGVTALARM" and "ospeed" BSD-isms should be #ifdef'd out on sVr3 as well. -- DISCLAMMER: I speak for myself only, unless explicitly indicated otherwise. Oleg Kiselev oleg@veritas.com VERITAS Software ...!{apple|uunet}!veritas!oleg (408)727-1222x586