Xref: utzoo comp.sources.wanted:14603 alt.sources.d:1224 rec.games.misc:12949 rec.games.programmer:2734 Path: utzoo!utgpu!cs.utexas.edu!wuarchive!mit-eddie!rutgers!mcdchg!ddsw1!zane From: zane@ddsw1.MCS.COM (Sameer Parekh) Newsgroups: aus.games,comp.sources.wanted,alt.sources.d,rec.games.misc,rec.games.programmer Subject: Re: Maze generation Keywords: how-to maze generate program wanted Message-ID: <1990Dec22.045234.7783@ddsw1.MCS.COM> Date: 22 Dec 90 04:52:34 GMT References: <1990Dec15.093542.2725@pegasus.com> <1990Dec16.181459.10786@craycos.com> <1990Dec18.035646.7316@ddsw1.MCS.COM> <1990Dec18.171931.968@spool.cs.wisc.edu> Reply-To: zane@ddsw1.MCS.COM (Sameer Parekh) Organization: ddsw1.MCS.COM Contributor, Wheeling, IL Lines: 20 In article <1990Dec18.171931.968@spool.cs.wisc.edu> sls@beaner.cs.wisc.edu (Steve Scott) writes: >In article <1990Dec18.035646.7316@ddsw1.MCS.COM> zane@ddsw1.MCS.COM (Sameer Parekh) writes: >> >> I thought the patterning of the code was neat. Did you notice >>that it looked like a maze? (Yet I compiled it, but I just got >>straight lines, not a maze) >> >>-- >>zane@ddsw1.MCS.COM >> > >*Looks* like a maze? Look again. It *spells* maze. > >--Steve Oh yeah! I didn't notice. That is IMMENSE! And it compiles too! But how do you work it? I just got straight lines. . . -- zane@ddsw1.MCS.COM