Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!samsung!umich!sharkey!fmsrl7!teemc!fmeed1!greer From: greer@fmeed1.UUCP (Mike Greer) Newsgroups: comp.sys.amiga Subject: Re: Journeyman V1.1 (was Re: Imagine) Summary: Journeyman rendering? Message-ID: <9069@fmeed1.UUCP> Date: 18 Dec 90 18:37:17 GMT References: <1990Dec13.201243.4265@wam.umd.edu> <61542@masscomp.ccur.com> <1990Dec16.072550.3811@qiclab.uucp> Organization: Ford Electronics Division, Dearborn MI Lines: 17 You state that Journeyman is the only spline based Amiga 3D package. This is not true. The new release of Caligari also uses splines. Granted, there is a quantum leap in price from Journeyman ($500 ?) to Caligari (>$2500), but we mustbe accurate. Since you are obviously familar with Journeyman, tell me about it's interface, it's ease of object creation, it's ablity to import objects created else where, it's rendering scheme(s) (ray tracing, phong shading, etc.) I basically know nothing about Journeyman. It sounds very interesting. Is the format in which the objects and scenes are saved documented by Hash? In other words, if I have polygonal objects and want to convert them to spline based objects, a) will Journeyman do this? b)does Hash provide a utility program that does this? c) does Hash provide the format the data must be stored in if I wanted to write my own converter? Lastly, what exactly is the price? And it is my understanding that Journeyman can only be ordered directly from Hash. Is this correct? Mike G.