Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!haven!decuac!pa.dec.com!rust.zso.dec.com!soomee.zso.dec.com!davis From: davis@soomee.zso.dec.com (Mark W. Davis) Newsgroups: comp.sys.amiga Subject: Re: Imagine 1.0 bugs and comments Message-ID: <1377@rust.zso.dec.com> Date: 22 Dec 90 20:43:42 GMT References: <1990Dec18.202423.4751@wam.umd.edu> <1990Dec16.214928.3290@wam.umd.edu> <1190@etnibsd.UUCP> <36933@cup.portal.com> <1375@rust.zso.dec.com> Sender: news@rust.zso.dec.com Organization: Digital Equipment Corporation Lines: 13 After experimenting I found what Brian Ridout spoke of; no shininess on glass objects. Also, the globals have more of an effect on how objects are rendered in Imagine than in Silver. After mucking around with lighting, background, etc, my blue bottle became as transparent as I envisioned. =+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++= Mark Davis Internet: davis@decwet.enet.dec.com UUCP: decwrl!decwet.enet!davis =+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++=