Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!rpi!dali.cs.montana.edu!milton!ogicse!pdxgate!parsely!percy!nosun!qiclab!baer From: baer@qiclab.uucp (Ken Baer) Newsgroups: comp.sys.amiga Subject: Re: Journeyman V1.1 (was Re: Imagine) Message-ID: <1990Dec23.062224.10652@qiclab.uucp> Date: 23 Dec 90 06:22:24 GMT References: <6420@crash.cts.com> <1990Dec21.183353.13714@qiclab.uucp> <1990Dec22.035100.12065@lavaca.uh.edu> Organization: Animators Anonymous, Portland, OR. Lines: 81 In article <1990Dec22.035100.12065@lavaca.uh.edu> jet@karazm.math.uh.edu (J. Eric Townsend) writes: >In article <1990Dec21.183353.13714@qiclab.uucp> baer@qiclab.uucp (Ken Baer) writes: >>And we should start seeing some JMan animation from CalArts soon, since >>they are planning to teach a course with it. > >Great. CalArts is about *the* school for animation... You know it! This has even greater significance, since most of the animation studios in Hollywood (and elsewhere) are grabbing animators from CalArts these days. They aren't just going to Disney now. Having the feedback from a productive group of talented animators like this means great things for the future incarnations of Journeyman. > >>We personalize the software for >>every customer, > >What does this mean in reality? When one of our programs has been personalized, it means that a window with the user's name and address comes up before the program starts. The program is then copyable to any device etc. It frees all of us from the confines of key disk copy protection. It's one of the reasons we sell Journeyman directly. > (Here's a chance for free publicity >on the net. :-) I have a Polaroid Palette and a Mimetics FrameBuffer/Grabber >for video/hardcopy output. Would I get a copy of Journeyman that would >write directly to my framebuffer?] We save in IFF24 now, which currently seems to be the best way to support everything that's out there (TAD from ASDG should be able to convert to the older buffers that don't do IFF24). > I'm kinda pissed since newer products >are magically bound to the framebuffer their owning company makes. It's hard to know what to support. The 24bit hardware market on the Amiga is so chaotic and there just isn't time to support everything. At this point we would prefer to support the Toaster, since it's what we have, and it has the best NTSC output of all the buffers. But, so far, NewTek hasn't provided anything to developers to deal with the hardware directly. Their approach seems to be to wait till they provide developers with functions that access all of the Toaster's features, rather than provide some lower level support (like writing to the buffer) now, and the fancy stuff later. >Impulse only generates IFF and Firecracker images, for example. Currently, Imagine doesn't support the Firecracker (suprisingly). I'm sure they'll add it though. > I'd be almost >willing to cough up $500 based on a quickie demo at SIGGRAPH and a >promise of Mimetics support. The first version of Journeyman did support the RGB file format that Sculpt4D uses. But IFF24 seems to be generally accepted as the standard now, and it compresses much smaller, and we got 5 calls a day asking for it. My suggestion would be to check out TAD from ASDG. Then you'd get the best of both. > >One more question -- how free are you with the description of the >object format? I'm trying to decide what format to finalize my raytracer >on (I use NFF currently, quick and dirty :-). S3D formats don't seem >to support parametrics or beziers, what about Journeyman? The Journeyman object format wouldn't be much good for you unless your ray tracer is patch based (as opposed to polygon based). We convert our object to bezier patches at rendertime. Before that, they are made up of 3D splines, which are our own mutation of the Catmul-Rom splines. Our spline is worth some major money, so I don't think we're going to give our format away for now. It's such a different animal than polygonal objects that it's not really compatable with them. >J. Eric Townsend Internet: jet@uh.edu Bitnet: jet@UHOU >Systems Mangler - UH Dept. of Mathematics - (713) 749-2120 -- // -Ken Baer. Programmer/Animator, Hash Enterprises / Earthling \X/ Usenet: baer@qiclab.UUCP or PLink: KEN BAER "What?!? Sore again?" -- Bugs Bunny to Yosemity Sam