Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!ucbvax!agate!dog.ee.lbl.gov!nosc!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga Subject: Re: Imagine Message-ID: <6527@crash.cts.com> Date: 25 Dec 90 05:36:12 GMT Sender: root@crash.cts.com Lines: 22 In-Reply-To: message from amigan@cup.portal.com Ken didn't slight Imagine. In addition to logo type animations, he mentioned mechanical animations (cars, planes, etc.). I'm sure that organic shapes can be created and animated. Louis Markoya can attest to this ("Whale Trace","Woodland II"). But no polygonal rendering package can get the type of smoothly flowing curves that splines afford. And the closer you get to an edge, or the higher the resolution of your output device (be it framebuffer or film), the more pronounced its faceted profile becomes. Sean >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .SIG v2.5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UUCP: ...!crash!pnet01!pro-party!seanc RealWorld: Sean Cunningham ARPA: !crash!pnet01!pro-party!seanc@nosc.mil Voice: (512) 992-2810 INET: seanc@pro-party.cts.com ____________________________________ // | * All opinions expressed herein | HELP KEEP THE COMPETITION UNDER \X/ | Copyright 1990 VISION GRAPHICS | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<