Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!rpi!masscomp!calvin!mark From: mark@calvin..westford.ccur.com (Mark Thompson) Newsgroups: comp.sys.amiga Subject: Re: 3D Objects Keywords: objects, 3D, renderer, LightWave Message-ID: <61583@masscomp.ccur.com> Date: 26 Dec 90 16:44:26 GMT References: <5750@uafhp.uark.edu> Sender: news@masscomp.ccur.com Reply-To: mark@calvin.westford.ccur.com (Mark Thompson) Organization: Concurrent Computer Corp. Westford MA. Lines: 40 In article <5750@uafhp.uark.edu> kcampbel@uafhp.uark.edu (Keith Alan Campbell) writes: >To all you erstwhile renderers out there, and Mike Smithwick, (I talked to you >at AmiExpo, Anaheim): >How about collecting a few 2001: a space odyssey objects for rendering? We at >Vision Quest just aquired our Toaster. Nice, isn't it! >and I'm really interested in making up a >few 24 bit images of some of my favorite imaginary spacecraft.Also, has anyone >attempted to do any rendering of spacecraft from ST-TNG? From my viewing of >Alan Hasting's demos at Anaheim in October,we should be able to approach some >of the stuff done for TV. I have not yet started on spacecraft, but if anyone is interested in exchanging Lightwave objects, I am begining to amass a good sized library. >Also, in a more technical vein, does anyone have any >ideas on how to make a realistic "panel" look where spacecraft skin has the >appearance of being made up of interconnected panels of slightly varied colors No problem. Create a brush in your favorite paint program that is made up of little patches of similar color. If they are to be very regular you can make them one pixel each. Otherwise, larger less regular patches would be appropriate, maybe some overlapping. Then map this bush to your spacecraft surface with the appropriate scaling. You may have to break your object up into separate surfaces to get optimal results and be careful of which axis you specify for mapping. You could then add other details like hatches, planetary ID's, etc. by placing a detail polygon in the appropriate place and using a surface color map with a brush of a Federation logo (for example) along with a transparency map with the same brush to allow the surface below to show through wherever the logo isn't. >Don Kennedy +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +