Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!rex!uflorida!reef.cis.ufl.edu!pm0 From: pm0@reef.cis.ufl.edu (Patrick Martin) Newsgroups: comp.sys.amiga Subject: Re: Dongles to defeat piracy Message-ID: <26076@uflorida.cis.ufl.EDU> Date: 26 Dec 90 20:54:16 GMT References: <654@cbmger.UUCP> <26039@uflorida.cis.ufl.EDU> Sender: news@uflorida.cis.ufl.EDU Organization: UF CIS Dept. Lines: 24 In article paul@wa1omm.UUCP (Paul MacDonald) writes: >I think companies that go to that effort must assume the additional >responsibilities of license transfers, and so on. I wonder how effective >those policies are at preventing piracy. Well back in my C=128 days, it was a very effective method of piracy pre- vention. Most of the pirates are too lazy to get around something like that. I guess when I start writing software commercially then my view- point will change on the matter. The companies deserve to take any measures they want. I mean we don't have to purchase the product if it is not worth the hassle. The only thing that makes me mad is when I purchased a game one time and the stupid thing gave me a message claiming I was a pirate and therefore the game would not run. I got another copy and it did the same thing. It was only a 10 dollar game so I gave it up at this point... Companies should be somewhat more responsible in their methods of copy protection. I personally feel the best method is to make the software virtually useless without the documentation. I hate code wheels or the "Turn to page N in the documentation and type in the Mth word..." Take care all... Pat