Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!dsinc!bagate!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.games Subject: Re: Review of Star Control From Accolade Message-ID: <16747@cbmvax.commodore.com> Date: 22 Dec 90 02:45:47 GMT References: <10745@ur-cc.UUCP> <1803@robbie.tegra.COM> Reply-To: jesup@cbmvax.commodore.com (Randell Jesup) Distribution: na Organization: Commodore, West Chester, PA Lines: 18 In article <1803@robbie.tegra.COM> nad@robbie.UUCP (Nancy Durgin) writes: >I found a little bug that only seems to show up under 2.0 on my 3000. >Try pitting the Quan Dreadnought against the Alliance's kami-kaze ship, >and have a computer-player run both sides. Everything goes into >slow-motion. I'd appreciate if someone else running 2.0 (KS 2.02, actually) >could confirm this... Under 1.3.2, it worked fine. I'll bet those are bus timeouts on invalid-address accesses (the bad-access timeouts in the A3000 hardware are something like ~1/8sec - in any case, very long). Running enforcer with a terminal/machine hooked to the serial port will probably show illegal memory accesses. -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.commodore.com BIX: rjesup The compiler runs Like a swift-flowing river I wait in silence. (From "The Zen of Programming") ;-)