Path: utzoo!attcan!telly!lethe!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!kuhub.cc.ukans.edu!2flntopaz From: 2flntopaz@kuhub.cc.ukans.edu Newsgroups: comp.sys.amiga.games Subject: Re: PowerMonger tactics Message-ID: <27594.2771f87a@kuhub.cc.ukans.edu> Date: 21 Dec 90 17:56:42 GMT References: <15813@reed.UUCP> Organization: University of Kansas Academic Computing Services Lines: 59 In article <15813@reed.UUCP>, ameiba@reed.UUCP (Keith Steiger) writes: > Well, here goes. I've only conquered five worlds of PowerMonger, but > the best way to start a discussion of PowerMonger tactics is to tell others > what tidbits I have learned. Warning: these statements are only the opinions > of one PowerMonger. Your mileage may vary. So, here goes: > > Attack villages in Passive posture. This decreases fatalities on a > group of people you'd rather recruit anyway. Research clearly shows that this > increases the number of recruits you get when you get men. > > If feasible, go into the village (I use "get invention" to do this) > and drop food in passive mode. This will drop 25% of your food, but it will > increase the loyalty of the residents of the village greatly, and you will get > still more recruits. And on worlds where sheep are plentiful, food is not much > of a problem. > > Recruit in aggresive posture if you aren't intending to come back for > supplies, or in normal posture if you are. > > When attacked, fight in aggresive posture. If you merely drive them > off, they'll come back--and you'd much rather they didn't come back. > > The blue opponent tends to play aggressively, red tends to play in > normal posture, and yellow tends to play passively. Thus, you may want to go > after the more aggresive opponents first. Sometimes geography (or troop > strength) does not make this feasible; life is like that. > > Try to remove all of an opponent's settlements before moving on to > another settlement. Yellow in particular doesn't go after you until you attack > him; thus, try to have only one beehive buzzing at a time. > > I have had some success with "ring-around-the-rosie" tactics when I > was outnumbered: attack a village, take all of its people and food, and run to > the next village. After a while, I had practically all of the food and most of > the civilian population wandering around with me, and my opposition was getting > wet and hungry. Further research should be done on the subject. > > Note the cute little graphic to the left of the status bars. Note how > it changes when you give that captain various orders. Although it's fairly > obvious, I don't believe it's mentioned in the manual. > > > So, that's all that comes to my mind right at the moment. Please feel > free to tell my that my tactics are dead-wrong, as I haven't tested them much > yet; however, you are required to give me better ones. > > -- > Keith Steiger--ameiba@reed.BITNET, ameiba@reed.UUCP, tektronix!reed!ameiba > "I am what you see. Myself.... I cannot be otherwise." > Disclaimer: Reed College tries very hard to ignore its students' opinions. Well, I've conquered 8 worlds and your strategies are almost mirror images of mine. Though one thing I do different (if I'm badly outnumbered) is to start a couple of towns making bows & arrows for me. I noticed on one world your army started off with a lot of bows and they really kicked butt with them. David Poland 2flntopaz@kuhub.cc.ukans.edu