Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!apple!usc!samsung!umich!vela!hastoerm From: hastoerm@vela.acs.oakland.edu (Moriland) Newsgroups: comp.sys.amiga.games Subject: Re: In defense of Turrican Message-ID: <4400@vela.acs.oakland.edu> Date: 23 Dec 90 17:41:23 GMT References: <5086.27635370@cc.curtin.edu.au> <1990Dec16.035208.8126@csn.org> <1990Dec18.124704.1696@zorch.SF-Bay.ORG> <1990Dec22.203220.17380@csn.org> Reply-To: hastoerm@vela.acs.oakland.edu (Moriland) Organization: Evil Young Mutants For A Better Tomorrow. Lines: 23 Why do we keep doing the same things in video games over and over? Because it's fun. True as it is that most games can be fitted into a catagory and the variations aren't huge among them, it's that variation that keeps us interested. Why do people watch Star Blek? It's the same thing every show: The crew of the Enterprise encounter some form of hostile being and, through the use of either brains or firepower, they overcome it. Every show is just a variation on that same theme. It's those variations that keep us coming back though. We KNOW that Picard will get out of the mess he's in, it's HOW he gets out that entertains us. Videogames work on the same idea. Sure, in shoot 'em ups you just fly around blasting things, it's HOW you blast them that keeps you coming back. -- _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ "All usual disclaimers apply..." | Founder Of: Evil Young // | Mutants For A Better Tommorow. \X/ "Only Amiga Makes It Possible." | hastoerm@vela.acs.oakland.edu