Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!clyde.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!zephyr.ens.tek.com!tektronix!reed!ameiba From: ameiba@reed.UUCP (Keith Steiger) Newsgroups: comp.sys.amiga.games Subject: Re: PowerMonger tactics Message-ID: <15822@reed.UUCP> Date: 22 Dec 90 23:05:08 GMT References: <15813@reed.UUCP> <27594.2771f87a@kuhub.cc.ukans.edu> Reply-To: ameiba@reed.UUCP (Keith Steiger) Organization: Reed College, Portland OR (but they don't own me) Lines: 34 In article <27594.2771f87a@kuhub.cc.ukans.edu>, 2flntopaz@kuhub.cc.ukans.edu writes: >Well, I've conquered 8 worlds and your strategies are almost mirror images >of mine. Though one thing I do different (if I'm badly outnumbered) is >to start a couple of towns making bows & arrows for me. I noticed on one >world your army started off with a lot of bows and they really kicked >butt with them. > >David Poland >2flntopaz@kuhub.cc.ukans.edu Okay, how do you set a town making bows? More precisely-- 1. How do you set a town inventing without your army sticking around? 2. How do you guarantee that they won't waste time on big projects, like catapult or cannon or sword? Once, I had a town START DIGGING A MINE on me. That WASN'T what I had in mind. Also, how much more useful are pikes over hand-to-hand combatants? Furthermore, let me set up a hypothetical (but common) situation. You start on an island. Yellow is almost everywhere, you start at one tip, and Blue starts at the opposite end with juicier villages and a bigger starting army. What (if anything) should one do? Try to head directly for him, or play "ring-around-the-rosie" with rampaging tactics? Has anyone use alliances or trade to any advantage? Still waiting for you people to tell me why I'm hitting brick walls.... -- Keith Steiger--ameiba@reed.BITNET, ameiba@reed.UUCP, tektronix!reed!ameiba "I am what you see. Myself.... I cannot be otherwise." Disclaimer: Reed College tries very hard to ignore its students' opinions.