Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!clyde.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!usc!cs.utexas.edu!yale!venus!yalevm!maine!io92257 From: IO92257@MAINE.BITNET Newsgroups: comp.sys.amiga.games Subject: Re: Enlightenment (Druid II) Message-ID: <90351.113354IO92257@MAINE.BITNET> Date: 17 Dec 90 16:33:54 GMT References: <4081@mindlink.UUCP> <1990Dec15.020540.10606@daimi.aau.dk> Organization: University of Maine System Lines: 21 Organization: University of Maine System Date: Monday, 17 Dec 1990 11:24:08 EST From: Message-ID: <90351.112408IO92257@MAINE.BITNET> Newsgroups: comp.sys.amiga.games Subject: Re: Enlightenment (Druid II) References: <4081@mindlink.UUCP> <1990Dec15.020540.10606@daimi.aau.dk> You have to get a horn to call the Reaper, and you have to have a coin to pay him. I may be wrong, since I played this game a long time ago. Some interesting points: There are at least two secret levels that are really weird, but have nothing to do with completing the game. Also, you can load up the creatures, scenery, etc. into DPaint and customize the game. We had space ships shooting ice cubes, etc. Nice little game. Love the opening music! -Cutter