Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!cbmvax!bryce From: bryce@cbmvax.commodore.com (Bryce Nesbitt) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Keywords: simply incredible Message-ID: <16750@cbmvax.commodore.com> Date: 23 Dec 90 23:35:23 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> Reply-To: bryce@cbmvax.commodore.com (Bryce Nesbitt) Organization: Commodore, West Chester, PA Lines: 22 In article <> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: >First the bad news: the game is not hard drive installable, and won't >multitask. Paraphrasing: > > ...To put a game like this in that box, you haven't got any choice; > you have to nuke the operating system and take over the machine. > Make it HD installable or multitasking, and it won't run in 512K.... > >Sigh. You can't argue very hard with that logic. They have to pay the >bills. Sure you can argue with that. Simply require that the hard disk owner has more memory. The game either takes over and runs in 512K, or loads all of itself from the hard disk, then takes over. What is harder to figure out is why PowerMonger won't work under 2.0. -- |\_/| . "ACK!, NAK!, EOT!, SOH!" "Lawyers: America's untapped export market." {X o} . Bryce Nesbitt, Operating Systems Group, Commodore-Amiga, Inc. (") BIX: bnesbitt U USENET: bryce@commodore.COM -or- uunet!cbmvax!bryce