Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!evax!hill From: hill@evax.arl.utexas.edu (Adam Hill) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Keywords: simply incredible Message-ID: <1990Dec24.084914.18173@evax.arl.utexas.edu> Date: 24 Dec 90 08:49:14 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <16750@cbmvax.commodore.com> Organization: Computer Science Engineering Univ. of Texas at Arlington Lines: 18 C'mon.. PM does not have "really fast" graphics or 55KHz "real sound" so why (Other than CP reasons) does it take over my Amiga?? Perhaps SOTB(I and II) need to do Copper tricks to look INCREDIBLE, but PM does, at most, Zoom IN/OUT and rotate the map. Not particularly fast. If the reason is the game logic I MIGHT forgive them (I have seen control logic for Operation Com Bat and "The New And Improved Tele-Epic" -- Large and memory intensive.. Yuck!) but, for that memory reason Tele-Epic II will be a 1M game. The market should be able to support that MINIMAL requirement with a 512K Expansion in the 50-70.00 range. (At least Merit hopes it will :-) ) -- adam hill hill@evax.arl.utexas.edu Make Up Your Own Mind.. AMIGA! Amiga... Multimedia NOW Most Common Phrase at DevCon '90 - "Shhhhhhh.."