Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!munnari.oz.au!csc.anu.edu.au!manuel!ccadfa!prolix!dac From: dac@prolix.ccadfa.oz.au (Andrew Clayton) Newsgroups: comp.sys.amiga.games Subject: Re: In defense of Turrican Message-ID: <186a628d.ARN00674@prolix.ccadfa.oz.au> Date: 24 Dec 90 14:47:09 GMT References: <5086.27635370@cc.curtin.edu.au> <1990Dec16.035208.8126@csn.org> <1990Dec18.124704.1696@zorch.SF-Bay.ORG> <1990Dec22.203220.17380@csn.org> Reply-To: ccadfa.cc.adfa.oz.au!Uprolix!Dac Followup-To: comp.sys.amiga.games Organization: I'm not an Organization - I'm a person! Lines: 53 In article <1990Dec22.203220.17380@csn.org>, Stephen Judd writes: > What are you still doing reading news?!?! It's Christmas! You're supposed > to be home with your families! What? Why am >>I<< reading news? Well, ah, > er.... Boy, how about them Colorado Buffaloes... > > In article <1990Dec18.124704.1696@zorch.SF-Bay.ORG> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: > >judd@tramp.Colorado.EDU (Stephen Judd) writes: > >> your posting seems to imply the opposite. So, in all honesty, I want > >> to know: What is fun about Turrican (and "arcade" games in general, > >> for that matter)? > > > > Ah, now we are getting somewhere. Congratulations, Kent, on being the first > person to reply in defense of Turrican! > > >Well, I'm not much for arcade games, but am enjoying Turrican a lot. The > >trick is that if you are playing it as a run, jump, and shoot game, you > >are missing most of the fun. Turrican is a maze, a puzzle, and an easter > >egg hunt, which just happens to require running, jumping, and shooting > >for the solution. ;-) I recently rediscovered (prompted by Kent's message) the joys of Turrican. It's a very SMOOTH game. (Unless you get trapped on part two of level 4). You complain that the STYLE of game has been copied too much. Fair enough. Turrican does what it does WELL. It's much better than the Great Giana Sisters, or that dumb game where you turn into a flying robot [Thexder], and it's not quite as difficult as Emerald Mine. Plus you can blast things! Switchable autofire is just neato! (Spot the shoot_em_up player!). Another game that strikes me as being excellently done was 'Viper' - a sort of Galaxians clone, but with MANY different sorts of attacking spaceship, each with unique initial onscreen patterns, and attack patterns. You got entranced by the movement of the enemy with that game. It intelligently loaded all the levels into memory (if you had expansion [why, oh why, do game designers ignore large free memory pools and INSIST on grungy floppy disk access?]), and a huge high score table. A definite classic. Don't hear about it much though. Then again, I'm the sort of person who was amused by Ebonstar. (Which enters into a whole new realm in four player tournament mode!) > -Steve -- _l _ _ // Andrew Clayton. Canberra, Australia. I Post . (_](_l(_ \X/ ccadfa.cc.adfa.oz.au!prolix!dac . . I am. -------- I cannot send or recieve mail to or from sites outside of Australia.