Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!munnari.oz.au!csc.anu.edu.au!manuel!ccadfa!prolix!dac From: dac@prolix.ccadfa.oz.au (Andrew Clayton) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Message-ID: <186e0eec.ARN00770@prolix.ccadfa.oz.au> Date: 27 Dec 90 09:39:24 GMT References: <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <16750@cbmvax.commodore.com> <1990Dec24.084914.18173@evax.arl.utexas.edu> <1990Dec26.123535.14512@zorch.SF-Bay.ORG> <4425@vela.acs.oakland.edu> Reply-To: ccadfa.cc.adfa.oz.au!prolix!Dac Followup-To: comp.sys.amiga.games Organization: I'm not an Organization - I'm a person! Lines: 18 In article <4425@vela.acs.oakland.edu>, Moriland writes: > In response to the comment that the rotating is slow. True, but on an > A3000 with the 68030 it's nice and smooth! That and the game plays > AMAZINGLY fast on the A3000. I think that in it's own right shows that > it is a very graphic intensive game... Has anyone yet come up with a program that will enable the CACHE and BURST mode on 68030 boards, that SURVIVES a reset? That would be keen. > -Moriland Dac -- _l _ _ // Andrew Clayton. Canberra, Australia. I Post . (_](_l(_ \X/ ccadfa.cc.adfa.oz.au!prolix!dac . . I am. -------- I cannot send or recieve mail to or from sites outside of Australia.