Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!rg20+ From: rg20+@andrew.cmu.edu (Rick Francis Golembiewski) Newsgroups: comp.sys.amiga.games Subject: Re: Omega Followup II (Just when you thought it was really ported...) Message-ID: Date: 27 Dec 90 23:31:29 GMT References: <2790@ux.acs.umn.edu> <8bRH2yu00WAyE_QqoH@andrew.cmu.edu>, <1990Dec26.184703.7237@agora.uucp> Organization: Class of '92, Carnegie Mellon, Pittsburgh, PA Lines: 22 In-Reply-To: <1990Dec26.184703.7237@agora.uucp> > I think the confusion here is between the two seperate ports of >Omega. Yours is the one with custom, but still monochrome :-(, font and >is on version 1.3. Yes, I wasn't aware of another version, but it's possible to compile omega, so long as you have a curses library. There is now a curses library available for the amiga, so you don't have to rewrite (or reverse engineer) one as I did... Version 1.2 of the curses library works fine for compiling omega (1.1 will work but gives a black on black screen under 2.0) from the UNIX source. > It works on a 3000, but sometimes hangs during level >changes or saves. :-( Yes, I was never able to track down that problem... as far as I can tell it's something in the original omega code, but I can't get it to consistantly repeat, so I haven't been able to fix it. // Rick Golembiewski rg20+@andrew.cmu.edu \\ \\ #include stddisclaimer.h // \\ "I never respected a man who could spell" // \\ -M. Twain //