Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!sdd.hp.com!mips!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Keywords: simply incredible Message-ID: <22339@well.sf.ca.us> Date: 28 Dec 90 07:09:08 GMT References: <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <16750@cbmvax.commodore.com> <1990Dec24.084914.18173@evax.arl.utexas.edu> <1990Dec26.123535.14512@zorch.SF-Bay.ORG> Lines: 12 xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: >Uh, nope. Take a look again at one of the snow or rainstorms and figure out >how many graphic objects you see in motion. Or, count the characters moving >in a single scene, and notice there are too many for them to be sprites, so the >blitter is being continually reprogrammed to restore the background and redraw >the figures. Betcha big bucks they don't use the blitter at all. Remember - Bullfrog is an Atari ST house, and you don't use the blitter on an ST (not if you're interested in compatibility, that is). -- Mike Farren farren@well.sf.ca.us