Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!samsung!umich!vela!hastoerm From: hastoerm@vela.acs.oakland.edu (Moriland) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Keywords: simply incredible Message-ID: <4458@vela.acs.oakland.edu> Date: 29 Dec 90 04:52:36 GMT References: <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <16750@cbmvax.commodore.com> <1990Dec24.084914.18173@evax.arl.utexas.edu> <1990Dec26.123535.14512@zorch.SF-Bay.ORG> <22339@well.sf.ca.us> Reply-To: hastoerm@vela.acs.oakland.edu (Moriland) Organization: Evil Young Mutants For A Better Tomorrow. Lines: 25 In article <22339@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: ^>xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: ^>>Uh, nope. Take a look again at one of the snow or rainstorms and figure out ^>>how many graphic objects you see in motion. Or, count the characters moving ^>>in a single scene, and notice there are too many for them to be sprites, so the ^>>blitter is being continually reprogrammed to restore the background and redraw ^>>the figures. ^> ^>Betcha big bucks they don't use the blitter at all. Remember - Bullfrog is ^>an Atari ST house, and you don't use the blitter on an ST (not if you're ^>interested in compatibility, that is). I'm willing to bet that they did. Take a look at any old Psygnosis game or ANY Seira-Online game and you can see what happens to animation when you don't use the blitter. I think they used it. -Moriland -- _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ "All usual disclaimers apply..." | Founder Of: Evil Young // | Mutants For A Better Tommorow. \X/ "Only Amiga Makes It Possible." | hastoerm@vela.acs.oakland.edu