Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!evax!hill From: hill@evax.arl.utexas.edu (Adam Hill) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings from Psygnosis (Best new game in years, IMHO.) Keywords: A playable game from Psygnosis, -=gasp!=- Message-ID: <1990Dec30.071806.7730@evax.arl.utexas.edu> Date: 30 Dec 90 07:18:06 GMT References: <86957@tut.cis.ohio-state.edu> Distribution: na Organization: Computer Science Engineering Univ. of Texas at Arlington Lines: 26 A nit: The demo has *5* levels. The 4th is the Bomboozal level. You have to explode Lemmings in PRECISELY the right time and place, get them from the top of a maze to the bottom. Oh yeah, there are Fire Pits From Hell (TM), to get in the way. The 5th level. "If At First You Don't Succeed..." 3 column but only 2 forward "diggers". A BIG Chasm. And you have to save 99 Lemmings out of 100. David Jones have made this game only SLIGHTY more playable. At least the levels get PROGRESSIVELY harder. Following are the codes for Levels 3-5 for the less dexterous of us. Level 3 - LPVMXDGJIO 4 - PVMXDOLKIX 5 - VMXDGHTLIQ Happy Wildlife Preservation... :-) -- adam hill hill@evax.arl.utexas.edu Make Up Your Own Mind.. AMIGA! Amiga... Multimedia NOW Most Common Phrase at DevCon '90 - "Shhhhhhh.."