Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!mips!daver!zorch!xanthian From: xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) Newsgroups: comp.sys.amiga.games Subject: Games I'd like to see on the Amiga Summary: Re: Gyrus... and the Classics! Message-ID: <1991Jan1.041637.29553@zorch.SF-Bay.ORG> Date: 1 Jan 91 04:16:37 GMT References: <0bTJr5q00WB54J5mNn@andrew.cmu.edu> Organization: SF-Bay Public-Access Unix Lines: 232 gl11+@andrew.cmu.edu (Gregory James Legowski) writes: > While we're talking about classic games, let's not forget some of the > classics of the arcade that never made it home. > I'm thinking of games like Tempest and Sinistar. And of course > classics from the C64--Gyruss, Wizard of Wor, BluePrint (anyone else > remember this one--I still have the cart but not a working C64!) I > could spend HOURS coming up with a "classics" list I'd love to see > done, but I don't have the experience on the Amiga I'd need (I'm > mostly a IBM-compatible user/programmer) to do true justice > to any of them... Sigh... > Anyone feel like picking up a project? :-) > (What would the legal status on copies of "older" games like these be? > Wouldn't want to get myself sued if I ever DID manage to program > one... Just covering my tracks before I make them...) The answers to this question grow most acrimonious, as the recent rec.games.programmer thread will demonstrate to the satisfaction of all. Best answer: don't do it except through the owner of the original game. Which brings up the question: when the software house buys the game, and then the farm, does ownership devolve back to the author? But anyway! Maybe we could get a thread going here of golden oldie "Games I'd Like to See on the Amgia", and then take a vote on the list and send the results off to EA, Psygnosis, and a few other shops. I'll start: Apple II+: 'Pillar Munch (PD) AE Ali Baba Alien Ambush Alien Typhoon Aliens Arcade Machine (Design your own arcade games) Artesians Autobahn Aztec Bam Battle of Shiloh Beer Run Berzerker Blade of Blackpool Borg Bug Attack Cannonball Blitz Canyon Climber Castle Wolfenstein Ceiling Zero Chivalry Choplifter Computer Air Combat Conan Cosmic Balance Crazy Mazy Creature Venture Crossfire Crossword Magic Crush Crumble & Chomp Crypto Cube Crystal Cavern Cycloids Cyclotron Cytron Master Dark Crystal (for kids, from the movie) David's Midnight Magic (another great pinball game) Dawn Patrol Death Maze Demon's Forge Depth Charge Desecration Dig Dug Dinosaurs Dogfight Droll Dung Beetles Eliza Epidemic Epoch Escape Evolution Falcons II Final Conflict (highly reminiscent of the Rivits board game) Fire and Ice Fore Gamma Goblins Genesis Gold Rush HMS Impetuous Hard Hat Mack Hell Storm Hellfire Warrior Hyper Head-on Ice Demons In Search of the Most Amazing Thing Jellyfish Juggler Juggler's Rainbow (infants) Jump Jet Jungle Hunt Jupiter Express Kameari Kamikaze Karateka Knight of Diamonds Labyrinth Legacy of LLygamyn Lemmings Loderunner Loadrunner II Loadrunner, Championship Mad Bomber Mars Cars Mask of the Sun Microbe Microwave (Great Music on an Apple II+!) Miner Miner 2049er Minotaur Missile Defense Moon Patrol Mystery Fun House New World Night Crawler Night Mission (world's greatest pinball game) NightMare Gallery Odyssey Old Ironsides Orbitron Pest Patrol (best stupid arcade shooting gallery ever written) Phantom Five Photar Planetfall Planetoids Pool 1.5 President Elect Pursuit of the Graf Spee Quasar (PD) Raster Blaster Reargard Rendezvous Repton Ringquest Roach Hotel Robot War Rockey's Boots (kids, educational) Sabotage Sands of Mars Santa Paravia (economic competition) Sea Dragon (really tough game, speech from an Apple II+!) Sea Fox Serpent's Star Serpentine Shattered Alliance Sheilah Shoot 'em Up in Space Shuttle Intercept Sky Fox Smurk Snack Attack Snake Sneakers (amazingly fun arcade shoot-em-up) Space Eggs Spitfire Spy's Demise Star Blazer Star Maze Starship Commander Stellan 7 Stone of Sisyphus Swash Buckler Taipan (economic competition plus warfare on the high seas) Talon Telengard Teleport Temple of Apshi The Eliminator The Game Show Thief Three Mile Island Thunderbirds Tigers in the Snow Time Dungeon Time Zone (12, 140K disks! Biggest Apple ][+ game ever?) Torpedo Fire Torpedo Terror Trickshot Ulyseus Valkyrie Viper Wargle Warp Destroyer Warp Factor Wavy Navy Wizardry Zaxxon Zenith IBM PC: Starflight II C64: M.U.L.E., Dragonriders of Pern (Guess which computer _I_ still have, even if it doesn't work) By no means are all those Apple games the world's greatest, I'm just trying to build a base list. The ones I kept going back to were: AE; Ali Baba; Alien; Bam; Cannonball Blitz; Choplifter; Crush, Crumble, & Chomp; David's Midnight Magic; Dung Beetles; Gold Rush; Karateka; the Loadrunner trilogy; Mask of the Sun; Microwave; Night Mission; Nightmare Gallery; Pest Patrol; Pool 1.5; Quasar; Roach Hotel; Santa Paravia; Sea Dragon; Snack Attack; Sneakers; Space Eggs; Spy's Demise; Star Blazer; Star Maze; Swash Buckler; Taipan; Teleport; Temple of Apshi; Thief; Wargle; ; Wavy Navy; and Zaxxon. Each of those games would be worth a port, not because they'd be a great challenge for the Amiga, or show it off especially, but just because they are a lot of fun to play, with lasting value. Kent, the man from xanth.