Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!cbnews!cbnewsm!nsw From: nsw@cbnewsm.att.com (Neil Weinstock) Newsgroups: comp.sys.amiga.games Subject: Re: Games I'd like to see on the Amiga Message-ID: <1991Jan1.074216.9189@cbnewsm.att.com> Date: 1 Jan 91 07:42:16 GMT References: <0bTJr5q00WB54J5mNn@andrew.cmu.edu> <1991Jan1.041637.29553@zorch.SF-Bay.ORG> Distribution: usa Organization: The Flying Squid Patrol Lines: 38 In article <1991Jan1.041637.29553@zorch.SF-Bay.ORG>, xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: [ ... ] > But anyway! Maybe we could get a thread going here of golden oldie > "Games I'd Like to See on the Amgia", and then take a vote on the list > and send the results off to EA, Psygnosis, and a few other shops. [ most of list deleted ] > Canyon Climber Heh heh. I know the fellow who did the Apple II version of this. He never thought much of it... (good programmer, though) > Crossfire I love this one. Unbelievably difficult control scheme! > Night Mission (world's greatest pinball game) Yup... > Space Eggs I remember loving this one but can't for the life of me remember what it was about. Anyone care to refresh my memory? Y'know, I still don't understand why lots of the older, simpler games are just abandoned when more sophisticated hardware comes out. Some of those old games were flat out *fun*, despite having sometimes simple graphics. Plus, I think that lots of them would be a snap to port compared to doing some of the "modern" games. They could bundle a few of them together and still probably not charge too much. Oh well... - Neil --==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-- Neil Weinstock @ AT&T Bell Labs // What was sliced bread att!edsel!nsw or nsw@edsel.att.com \X/ the greatest thing since?