Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!fernwood!portal!atari!apratt From: apratt@atari.UUCP (Allan Pratt) Newsgroups: comp.sys.atari.st.tech Subject: Re: Line A Considered Harmful (was Re: Closing AES boxes interfering with VDI drawing) Message-ID: <2790@atari.UUCP> Date: 27 Dec 90 23:18:52 GMT References: <1990Dec19.034923.291@convex.com> <13510006@hplsla.HP.COM> Organization: Atari Corp., Sunnyvale CA Lines: 25 To clear up any confusion, when we talk about line-A we're talking about graphics. Line-F was a hack in the ST ROMs to save space, and that's not what we're talking about here. The blanket statement "Line A doesn't work on the TT" is actually a little misleading. The actual statement from Atari is more like this: "Line A is maintained for compatibility with existing programs only, and should not be used in new programs, and will not be maintained for new features of the ST/TT line of computers." This "new stuff not supported though line-A" is already in evidence in the TT: you can't use line-A in 256-color mode, because you only have access to four color bits. New programs should not use line-A. If you use VDI correctly, it is no slower than line-A. This is obvious when you realize that line-A is just a back door to the same routines that the VDI uses! There is a little overhead from VDI, but it's small compared to the time to do anything remotely complicated, like drawing a line. Two things can make VDI seem slow: using clipping when it's not necessary, and using some versions of GDOS. In the latter case, it's GDOS's fault, not VDI's, and newer GDOSes are faster. ============================================ Opinions expressed above do not necessarily -- Allan Pratt, Atari Corp. reflect those of Atari Corp. or anyone else. ...ames!atari!apratt