Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!apple!uokmax!d.cs.okstate.edu!ong From: ong@d.cs.okstate.edu (ONG ENG TENG) Newsgroups: comp.sys.ibm.pc.hardware Subject: Re: Soundblaster options? Message-ID: <1990Dec31.042821.7412@d.cs.okstate.edu> Date: 31 Dec 90 04:28:21 GMT References: <1990Dec31.191743.10411@infonode.ingr.com> Organization: Oklahoma State University Lines: 37 From article <1990Dec31.191743.10411@infonode.ingr.com>, by fordke@infonode.ingr.com (Keith Ford x8614): > > A few questions about Soundblaster options? > 1. Are the 2 C/MS 301 ICs which give C/MS and Game Blaster > music worth the money? Depending on whether the rest of the game makers continues to jump on the CMS boat or are they contend with just FM mono music (Adlib) and digitized voice. > 2. What do they cost? Currently CMS chips $20 plus $3 shipping from Creative Labs. > 3. Is the developers kit any good? I was told by developer kit user that it has more than sufficient info (some say too much), with thick manuals (3 lbs) and some disks. > 4. Anyone used it with Power MIX C or Turbo C? Yes, it works with Turbo C. Power MIX C? Hurray! Another Power C fan. Now you know how cheap I am. I don't know if Power C will go or not, but Power C does have a conversion for .OBJ to .MIX files (Power C link file). I have not try it yet. > 5. Are there royalties if used for commerical software? I don't think so. But check with Creative Labs to be sure. > > Any comments would be appreciated. Thanky! I was told by a reliable source Sound Blaster US population is nearing 100,000 and will double that next year. Also, they are coming with the micro-channel version in two months. Hence, I can see making some money if you are able to come out with a software that Sound Blaster owners just couldn't keep their hands off!