Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!mips!cs.uoregon.edu!ogicse!orstcs!usenet!mist.CS.ORST.EDU!kempkec From: kempkec@mist.CS.ORST.EDU (Christopher Kempke) Newsgroups: comp.sys.mac.games Subject: Re: Feedback on Might & Magic II Message-ID: <1990Dec26.110501.3021@usenet@scion.CS.ORST.EDU> Date: 26 Dec 90 11:05:01 GMT References: <1990Dec23.060808.16648@cs.ubc.ca> <3714@ns-mx.uiowa.edu> Sender: @usenet@scion.CS.ORST.EDU Organization: Computer Science Department, Oregon State Univ. Lines: 29 Nntp-Posting-Host: mist.cs.orst.edu In article <3714@ns-mx.uiowa.edu> drenze@umaxc.weeg.uiowa.edu.UUCP (GreyLensman) writes: > 1) Like the last time I published my list of questions...does anybody > know of a way to defeat the copy-protection "quiz" scheme? I'm a l > legit user of the game, and it's annoying to have to answer the > blinkin' quiz each time, especially when I can't find my manual... I Heartily agree that this is annoying. Once every six months or so would be sufficient to insure I have a manual... > 2) Where 'zactly are: > a) The Druid's Cave Druids point. South and a bit west of MiddleGate. You'll meet a whole bunch of druids there, but ignore them and beat around for a while. Look for standing stones, you can figure out the rest. > b) Corak's Cave? Area C3 (or whichever one MiddleGate is in, I don't have my map). Look around, especially following the trails (i.e. the routes you'd have to follow if you didn't have a forester). Be sure to look all directions in a given square. > c) The "time travel" area? I'm guessing from the above that you're not ready for it yet anyway. If you really want to know, ask again (or write me email). --Chris Kempke (kempkec@mist.cs.orst.edu)