Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!cbnews!cbnews!military From: wyvern@agora.hf.intel.com (Scott Sanford) Newsgroups: sci.military Subject: Re: "Computer Models Leave U.S. Leaders Sure of Victory" Keywords: Iraq, Kuwait, MIT, Brookings, war game, computer, modelling Message-ID: <1990Dec28.031655.2645@cbnews.att.com> Date: 28 Dec 90 03:16:55 GMT References: <1990Dec19.010219.24876@cbnews.att.com> Sender: military@cbnews.att.com (William B. Thacker) Organization: Open Communications Forum Lines: 17 Approved: military@att.att.com From: wyvern@agora.hf.intel.com (Scott Sanford) jon@cs.washington.edu writes: (A long newspaper article deleted.) This article worries me. (I was going to bring it over when I saw it on comp.risks, but found it had already been posted.) Does anyone know what methods are being used to calculate the combat values, and whether anything other than simple strength is taken into account? I am reminded of a simulation in which I once participated with similar mechanics; my side lost the war game because the opposition used their naval power on us...hundreds of miles inland. "As capabilities rise, system storage -wyvern@agora.hf.intel.com capacity...will increase beyond the normal user's ability to fill it." -GURPS Cyberpunk, p67