Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!dali.cs.montana.edu!milton!hermann@fsc.cpsc.ucalgary.ca From: hermann@fsc.cpsc.ucalgary.ca (Michael Hermann) Newsgroups: sci.virtual-worlds Subject: Re: Cheap Force Feedback for VR? Message-ID: <1990Dec24.082707.7608@cpsc.ucalgary.ca> Date: 24 Dec 90 08:27:07 GMT References: <12079@milton.u.washington.edu> <13407@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: U. of Calgary, Alberta, Canada Lines: 27 Approved: cyberoid@milton.u.washington.edu In article <13407@milton.u.washington.edu> james@TWG.COM (James Marshall) writes : >More "HOW TO CREATE VIRTUAL PRESSURE" ideas: >Is there some kind of piezoelectric (?) material that rapidly >expands when a voltage is applied to it? There is a class of fluid compounds, whose name eludes me. These are normally fluid, until a current is run through them, at which point they form a sort of crystalline structure, and become much more solid. I believe one or more of the US auto manufacturers was looking into using this goo as integral to reactive suspension systems. As for a Dataglove application, the fluid could fill a number of small bladders distributed about the digits, on the back and palms of the glove, and around the wrist. Electrodes run to the bladders. Of course, use in a VR application would require that the fluid have a boundary zone before it turns solid, for graduations in force-feedback. For safety, the required currents would have to be low, and the fluid non-caustic/non-toxic. Perhaps someone knows if these compounds fill the bill? -- | Mike Hermann | hermann@cpsc.ucalgary.ca _Organized_ religion is like organized crime: it preys on peoples' weaknesses, generates huge profits, and is nearly impossible to eradicate.