Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!caen!kuhub.cc.ukans.edu!arritt From: arritt@kuhub.cc.ukans.edu Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Want pointers to _good_ msdos games Message-ID: <27672.2781f0a3@kuhub.cc.ukans.edu> Date: 2 Jan 91 20:39:31 GMT References: <1990Dec26.224913.12338@cs.dal.ca> Organization: University of Kansas Academic Computing Services Lines: 27 In article <1990Dec26.224913.12338@cs.dal.ca>, gauthier@ug.cs.dal.ca (Paul Gauthier) writes: > Almost every PD/Shareware game I've come across on local BBS systems > and the anonymous FTP sites that I've looked on has been of terrible > quality. I found a really enjoyable 3D Chess program, a bazillion versions > of Tetris clones, but that's about it. Almost everything else is written > so poorly as to be unplayable. A problem with many PD/Shareware games is that they use bizarre sets of keystrokes for the commands. This can be overcome by writing simple mouse menus (assuming you have a mouse) to replace the keys. It really helps e.g. in a shoot-em-up game to fire a weapon by hitting a mouse button or move your ship by moving the mouse, instead of having to hit the space bar to fire the weapon or Ctrl-Alt-LeftShift-,-ScrollLock [whatever] to move the ship. It is VERY EASY to learn to program the mouse using the software that comes with many of the mice (mine is Logitech, I don't know about the others). Once you set up your first menu it is simple to adapt this as a template for other games. (Or even non-game software.) ________________________________________________________________________ Raymond W. Arritt | Assistant Professor | Dept. of Physics and Astronomy | "everyone knew that as time went Univ. of Kansas | by they'd get a little bit older Lawrence, KS 66045 | and a little bit slower..." arritt@kuhub.cc.ukans.edu | arritt@ukanvax.bitnet |