Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!gatech!uflorida!reef.cis.ufl.edu!jdb From: jdb@reef.cis.ufl.edu (Brian K. W. Hook) Newsgroups: comp.graphics Subject: Metagraphics metaWINDOWS Message-ID: <26190@uflorida.cis.ufl.EDU> Date: 7 Jan 91 17:31:22 GMT References: <26189@uflorida.cis.ufl.EDU> Sender: news@uflorida.cis.ufl.EDU Distribution: usa Organization: UF CIS Dept. Lines: 21 I am interested in writing games for the IBM PC using Turbo C++ 1.01 and a third party graphics library. Everyone I have talked to has mentioned that MetaGraphics makes the best, but there are so many that I am confused. First: Has anyone actually used the product? How good is TurboWindow/C and what does it have (or not have) that MetaWINDOWS does (or does not). Second: Is there an upgrade from TW/C to MW/Plus? Third: They state "no royalties" on all their low end products, and "no royalties for non-resale use" (which is kind of stupid)....what does this mean? Fourth: Overall, are they a good company to deal with? Fifth: When people do write games, what do they use? (MicroPROSE, Sierra, Origin, EOA, et. al...do they ALL use in house assembly graphics routines?) Thanks, Brian