Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!rpi!uupsi!pixar!eliot From: eliot@pixar.uucp (Eliot Smyrl) Newsgroups: comp.graphics Subject: Re: renderman Message-ID: <1991Jan7.194613.15447@pixar.uucp> Date: 7 Jan 91 19:46:13 GMT References: <1992@m1.cs.man.ac.uk> <2490@motcsd.csd.mot.com> Sender: news@pixar.uucp Organization: Pixar -- Point Richmond, California Lines: 37 Nntp-Posting-Host: hobbes In article <2490@motcsd.csd.mot.com> lance@motcsd.csd.mot.com (lance.norskog) writes: >toby@r2.cs.man.ac.uk (Toby Howard) writes: > >>Hi, I'd like to get an implementation of Renderman. Can anyone advise me on >>availability? > >Yes, it's out for the Mac. Renderman by itself is a library; you can As mentioned in Jeremy Dashe's previous posting, "RenderMan" is a scene description standard intended for the interface between modelers and renderers. Pixar's implementation of this standard, PhotoRealistic RenderMan, is available on Mac, PC, Sun 3, Sun 4 (SparcStation), and SGI 4D series machines. Contact Pixar at Pixar 1001 W. Cutting Blvd. Richmond, CA 94804 USA (415) 236-4000 fax: (415) 236-0388 (Please don't e-mail me). >It's extremely slow. Pixar has something else called WireMan (??) >which just does wire-frames and is real-time. You code with Wire-Man >and then render with RenderMan. It's actually called "VectRMan", and it comes with the PhotoRealistic RenderMan package on all machines mentioned above. It's not real-time (in the sense of SGI realtime wireframes, for example), but it is fast. And whether PRMan is "extremely slow" is debatable :-) >Lance Eliot Smyrl Member of Technical Staff Pixar {ucbvax,sun}!pixar!eliot