Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!uunet!munnari.oz.au!metro!macuni!sunc!ifarqhar From: ifarqhar@sunc.mqcc.mq.oz.au (Ian Farquhar) Newsgroups: comp.sys.amiga Subject: Re: 3D Objects Message-ID: <981@macuni.mqcc.mq.oz> Date: 2 Jan 91 21:53:29 GMT References: <6632@crash.cts.com> <4491@vela.acs.oakland.edu> Sender: news@macuni.mqcc.mq.oz Organization: Macquarie University, Sydney Lines: 30 In article <4491@vela.acs.oakland.edu> hastoerm@vela.acs.oakland.edu (Moriland) writes: >In article <6632@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: >%>The starfields and planets may be computer generated, but the Enterprise and >%>other ships are miniatures. > >Hmmm. Okay. Seems kinda weird though. With todays 3D rendering >packages available on the bigger machines you'd think they'd skip the >models and just raytrace everything. This is going to surprise a lot of people, but it is still more expensive to create a 3D object description for a computer that looks as good as a model, as it is to build a couple of real models. This situation is changing slowly, but for something like a 13 episode TV series or a movie, realistic computer graphics are still an expensive model. This is why ILM and Co. still use models after Lucasfilm's massive investment in computer graphics technology. However, I wonder if, for a long running show, graphics aren't the best option. Many people may remember the BBC series Blake's 7, where they destroyed the main ship at the end of the third series. Although it was never acknowledged by the BBC, it was suggested that the reason they destroyed the ship was because pieces kept falling off the well-used model during filming. That problem is one that doesn't happen to computer graphics... -- Ian Farquhar Phone : 61 2 805-9400 Office of Computing Services Fax : 61 2 805-7433 Macquarie University NSW 2109 Also : 61 2 805-7420 Australia EMail : ifarqhar@suna.mqcc.mq.oz.au