Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!dkuug!compel!her From: her@compel.UUCP (Helge Egelund Rasmussen) Newsgroups: comp.sys.amiga Subject: Re: Imagine raves - glass Message-ID: <1329@compel.UUCP> Date: 4 Jan 91 10:09:38 GMT References: <1991Jan3.010357.8368@athena.mit.edu> <37519@cup.portal.com> Organization: Compel, Copenhagen, DK Lines: 24 amigan@cup.portal.com (R Michael Medwid) writes: > I have also rendered clear objects with >brushs wrapped on them..e.g. take a brush map of stone (ie impulse "power >textures") and wrap an object and the put transparency at about 60%..place >this in front of a wood door or floor..radical..dude. What is "power textures" ? I've got some problems with brush mappings on simple objects. I tried to map a iff picture on a flat object (to create a painting), however the result is awful: Some of the faces of the object looks ok, but about half of the faces look weird. Brush mapping to non flat objects (ie. the flag from the tutorial manual) works ok. Has anyone else experienced this problem? Helge --- Helge E. Rasmussen . PHONE + 45 31 37 11 00 . E-mail: her@compel.dk Compel A/S . FAX + 45 31 37 06 44 . Copenhagen, Denmark