Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!att!tut.cis.ohio-state.edu!ucbvax!bloom-beacon!eru!hagbard!sunic!dkuug!compel!her From: her@compel.UUCP (Helge Egelund Rasmussen) Newsgroups: comp.sys.amiga Subject: Re: Imagine raves - glass Message-ID: <1331@compel.UUCP> Date: 7 Jan 91 08:38:18 GMT References: <4332@mindlink.UUCP> Organization: Compel, Copenhagen, DK Lines: 34 a763@mindlink.UUCP (Scott Busse) writes: >I have had no problem mapping images to flat objects, as in a painting. Make >sure that the flat object doesn't have phong shading on it, as that will screw >it for sure. The y axis of the brush should be relatively small, just enough to >be sure that the depth of the axis is enough to envelope the object edge that >you're mapping to. Also remember that the image of the brush being wrapped is >located within the bounds of the positive yellow axes, not the whole yellow >box. Hope this helps... I've had lots of problems with mapping to flat objects (ie. planes), and here is my solution: Use the magnet to change the plane into a curved surface, then scale the object so that it becomes NEARLY (but not exactly) flat again. I use phong shading on the plane. Here is two other questions: In turbo silver, it is possible to create objects with an ambient color. That is the object will shine, but still not work as a lamp. This feature is useful for night scenes. Can this be done in Imagine?? Also, in TS it is possible to turn any object into a light source. In this way it was possible to create lamps etc. which could be seen in the scene. As far as I can tell, the Imagine light sources are invisible. I've emulated this feature by creating a sphere with color = 255,255,255 and filering = 127,127,127. Then I placed a light source INSIDE the sphere. This looks ok, but it is not possible to create strong light sources this way. Can this be done in any other way?? Helge --- Helge E. Rasmussen . PHONE + 45 31 37 11 00 . E-mail: her@compel.dk Compel A/S . FAX + 45 31 37 06 44 . Copenhagen, Denmark