Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!chaph.usc.edu!aludra.usc.edu!aliu From: aliu@aludra.usc.edu (Alex C. Liu) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings from Psygnosis (Best new game in years, IMHO.) Keywords: A playable game from Psygnosis, -=gasp!=- Message-ID: <13958@chaph.usc.edu> Date: 2 Jan 91 08:50:12 GMT References: <86957@tut.cis.ohio-state.edu> <1990Dec30.071806.7730@evax.arl.utexas.edu> Sender: news@chaph.usc.edu Distribution: na Organization: None to Speak of Lines: 9 Nntp-Posting-Host: aludra.usc.edu In article <1990Dec30.071806.7730@evax.arl.utexas.edu> hill@evax.arl.utexas.edu (Adam Hill) writes: >way. The 5th level. "If At First You Don't Succeed..." 3 column but only 2 >forward "diggers". A BIG Chasm. And you have to save 99 Lemmings out of 100. Yes how do you pass this level? I am able only to save about 30% of the Lemmings before I run out of time. What is the idea? (BTW, I agree, this is a GREAT game... A neato concept and the special effects are cool too!)