Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!mcsun!i2unix!inria!seti!margaux.inria.fr!rouaix From: rouaix@margaux.inria.fr (Francois Rouaix) Newsgroups: comp.sys.amiga.games Subject: Re: PowerMonger tactics Keywords: PowerMonger tactics Message-ID: <1813@seti.inria.fr> Date: 2 Jan 91 17:21:09 GMT References: <15813@reed.UUCP> <1990Dec27.171548.1574@ingres.Ingres.COM> Sender: news@seti.inria.fr Organization: The Software Winery Lines: 22 In article <1990Dec27.171548.1574@ingres.Ingres.COM> edg@squid.Ingres.COM (Ed Goldman) writes: >1) Has enyone found good strategies for: use of other Captains? Trading? > Making alliances? I've only tried alliances when I needed food -- it seemed > to work OK for a while. > I have this one: if food is abundant in the world, you can try the following. Trade and then ally (with reds and yellows, no use with blues). Then you can wander around freely (don't be aggresive). Kill sheeps that are *out* of towns. Trade (you're not allowed to pick up inventions in your allied towns, but you can buy them). You can now get many weapons or boats. When you consider yourself sufficiently armed, camp in the center of a town. Wait until the people are out of town, and then attack. Nasty eh ? If you have many captains, use at least one of them to spy. --Francois -- *- Francois Rouaix // We are all prisoners here, * *- rouaix@inria.inria.fr \X/ of our own device * *- SYSOP of Sgt. Flam's Lonely Amigas Club. (33) (1) 39-55-84-59 (Videotex) * Disclaimer: Opinions expressed are my own, not those of my employer.