Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!mcsun!hp4nl!charon!tromp From: tromp@cwi.nl (John Tromp) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings! Demo version levels. Message-ID: <2749@charon.cwi.nl> Date: 3 Jan 91 12:10:04 GMT References: <86982@tut.cis.ohio-state.edu> Sender: news@cwi.nl Lines: 51 jkh@bambam.pcs.com (Jordan K. Hubbard) writes: >I've got the demo version of "Lemmings" that came with the January >issue of Amiga Format (a british publication that I'd recommend to >anyone [though "Amiga Computing" is somewhat less commercial]). I've >also been having Mega-Problems with level 3, "One way to freedom". I'm >just about ready to ask for an outright spoiler on this one: Could someone >give me just a little hint? I can get one guy safely over the wall by >doing some insane stair building and then giving him the sole parachute, >but I can't save the others. Last night, a friend of mine managed to pull it off. I'll try and explain the solution we worked out. The following is a liberal impression of the layout of level 3, with several bridges added, some of which are labeled. | / | / +--------+ | / |<<<<<<<<| |/ |<<<<<<<<| |\ |<<<<<<<<| | \ |<<<<<<<<| | \ e/|<<<<<<<<| | \/ |<<<<<<<<| | \b|<<<<<<<<| | \|<<<<<<<<| |\d a/|<<<<<<<<| c| | +-\--/-+--------+-----------/+-----+------------- You start to build the bridge structure on the left, and time for a lemming to be exploded at point b, after which one remaining lemming must continue building the rest that takes him up the wall. Bridges d and e are needed to stop lemmings from falling too far down and getting killed. All the other lemmings will now fall through b and end up walking back and forth over bridge a. The one lemming parachutes down and just in front of the fire, starts building bridge c. The trick is that when a bridge-builder hits an obstacle, instead of attempting to climb it, like a walker does, he simply turns around. Just when he is about to hit the wall, make him dig. Once through the wall, make him build yet another bridge. He will again turn around after hitting bridge a. Now he simply returns to the fire, which he crosses with 2 more bridges, and all the other lemmings may be released by exploding one of them on bridge a. Simple, no :-? Still there's not much time and plenty of occasions to mess up. Good luck. You'll need it! John Tromp (tromp@cwi.nl)