Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!nosc!crash!pnet01!davemad From: davemad@pnet01.cts.com (Dave Madsen) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings from Psygnosis (Best new game in years, IMHO.) Message-ID: <6681@crash.cts.com> Date: 3 Jan 91 03:36:01 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 60 In article <3088@pnet.cts.com> aliu@aludra.usc.edu (Alex C. Liu) writes: >In article <1990Dec30.071806.7730@evax.arl.utexas.edu> hill@evax.arl.utexas.e >du (Adam Hill) writes: >>way. The 5th level. "If At First You Don't Succeed..." 3 column but only 2 >>forward "diggers". A BIG Chasm. And you have to save 99 Lemmings out of 100. > >Yes how do you pass this level? I am able only to save about 30% of >the Lemmings before I run out of time. What is the idea? > >(BTW, I agree, this is a GREAT game... A neato concept and the >special effects are cool too!) Well, I am sure that there are quite a few different ways to solve this, but this is what I did. To begin with, I had the first lemming to reach the first column become a basher (a forward digger). Since the lemmings essentially fall into a pit between a wall to the left and the columns to the right, there is no need to use a blocker to stop them from falling anywhere. Secondly, I had another lemming become a basher and dig forward through the second column. As this is going on, the lemmings should start to fill up this "pit". At this point I usually turn the release rate up to 99 so the lemmings will start to fill up the pit much faster. Next, I had one lemming become a climber and climb the third column. While this lemming is climbing the column, I had another lemming become a digger (the one that digs diagonally) at the top of the ladder of the third column. Make sure that when the climber lemming reaches the top of the column you turn him into a floater, otherwise he will fall down and die with a gruesome SPLAT (heheh). By this time, the digger should be through the column, allowing the lemmings to become trapped between the column and the stairs going down. While you continue on with the next part of the level, this small space will start to fill with all the lemmings, except for the one that climbed over the column. Now wait until the one free lemming reaches the chasm and start building. Try and start building as close to the edge of the chasm as you can. Just keep this lemming building until its bridge is long enough to allow him to safely fall off onto the other side of the chasm. It should only take four bridge "turns" (a good way to keep him building without falling off is to just keep clicking on him with the builder icon selected; it won't take off a "turn" until he becomes a walker again). After the chasm, just keep him moving until he goes up the ladder and have him build over the broken platform. When the lemming is almost finished with this bridge (it will take at least two "turns"), have one of the lemmings that are trapped become a bomber and destroy the section of the stairs that is holding them in. This is essentially a matter of timing, but I just pick one that is next to the ladder and he usually ends up self-destructing in the right place. If all the bridges are long enough, all of the lemmings should march right into the exit with plenty of time to spare. Since you must get 99% of them in, however, there isn't much of a margin for error. The only lemming that you can lose is the one bomber you use to get rid of the stairs. Not too hard, really. I can't wait until the actual game is released, it looks like it will be loads of fun. I like these kind of games where there are many ways to complete each level, only limited by your imagination. Oh well, hope this helps! Dave -----------------------------------------------------+------------------------+ UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!davemad + Dave R. Madsen + ARPA: crash!pnet01!davemad@nosc.mil + Computer Science Major + INET: davemad@pnet01.cts.com + Iowa State University + -----------------------------------------------------+------------------------+