Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!julius.cs.uiuc.edu!news.cs.indiana.edu!rutgers!mcnc!uvaarpa!murdoch!thor!tt From: tt@thor.acc.Virginia.EDU (Tang Tang) Newsgroups: comp.sys.amiga.games Subject: Re: Two questions about DMII Message-ID: <1991Jan3.164614.17529@murdoch.acc.Virginia.EDU> Date: 3 Jan 91 16:46:14 GMT References: <418.27821944@vger.nsu.edu> <1991Jan3.103603@avahi.inria.fr> Sender: news@murdoch.acc.Virginia.EDU Organization: University of Virginia Lines: 21 In article <1991Jan3.103603@avahi.inria.fr> colas@avahi.inria.fr (Colas Nahaboo) writes: >> In article A_ASENCIO@UPR1.UPR.CUN.EDU >(Hard Bytes Amiga User Group) writes: >> >>>a) Could someone tell me how managed to kill the Knights without using the >>>pits? > >Best way is to fill all flasks with potions of increase strenght and increase >dexterity, sleep to regain mana if you can, and during battle have the back >row with flasks in hands, just refueling the front row with VI potions >(do not spend mana to cast offensive spells). > >If a first row char become low on HP, trade it quickly with a back row char, >he will take hits the time for other char to quaff safely potion, and it will >increase its experience... > Also, keep your players stationary and get the back row players to cast poison clouds on the Knights would speed up the kill. Tang