Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!pmafire!mica.inel.gov!sapphire!tanner From: tanner@sapphire.idbsu.edu (cs127- Byron (Mark) Tanner) Newsgroups: comp.sys.amiga.games Subject: Re: DMII/CSB -- Firestaff Message-ID: <1991Jan5.071007.3428@sapphire.idbsu.edu> Date: 5 Jan 91 07:10:07 GMT References: <1173@h.cs.wvu.wvnet.edu> Organization: Boise State University, Boise Lines: 32 In article <1173@h.cs.wvu.wvnet.edu> parker@cs.wvu.wvnet.edu (James Parker) writes: > >I found a Dragon Helm along with some sort of Dragon Boots when I was >exploring, but I forget where. I think it was in a secret room where those >blue ant-men with the clubs are. > Very doubtfull they will be there twice. Each games shuffles almost all the items around the entire dungeon. Some are constant, but not many of the interesting ones. I solved Chaos Strikes back a couple days ago. Exllent ending, just wish it had music. Well worth the effort. Except now what do I play?? When is DMIII due out??? heh heh I got a couple emails asking what the map spells were. Well, I'm sorry but I have figured out how to post messages, not how to send email yet... If some kind soul could point me to a help file I would appreciate it, cause we have no such thing here... WARNING... map spells follow... Three are almost identical, OH GOR and then the symbol desired KU ROS or DAIN KU shows monsters on the map ROS shows hidden pits and secret walls DAIN shows magic spells, (like fireballs) The other one, dang can't find my notes now, oh well I think it was ZO EW NETA. It locks the map in place. Experiment... Another tip, use poison clouds and balls, they are extremely effective on dragons especially. -Mark