Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!clyde.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!bu.edu!rpi!julius.cs.uiuc.edu!usc!ucsd!nosc!crash!pnet01!uzun From: uzun@pnet01.cts.com (Roger Uzun) Newsgroups: comp.sys.amiga.games Subject: Re: Neo Geo Message-ID: <6741@crash.cts.com> Date: 6 Jan 91 08:16:02 GMT Sender: root@crash.cts.com Organization: People-Net [pnet01], El Cajon CA Lines: 19 [] I have written quite a few amiga games, and have some technical junk about the NEO-GEO. Its video and animation capabilities are unsurpassed (the NEO GEO, that is). It is just a console, not a real computer per se, but it does have both a Z80 and a 68000, the 68000 runs the game code. It can have like 41+ MBytes/cartridge and has a larger palette with much less restrictions than the Amiga. Sprites are arbitrarily large and have their own palettes. I did not think you could buy one in the US. It is a lot of hardware, but you have to be a bit of a gaming fanatic to spend this much on a console system. -Roger UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!uzun ARPA: crash!pnet01!uzun@nosc.mil INET: uzun@pnet01.cts.com