Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!att!bellcore!uunet!sdrc!cinnet!taishan!tracy From: tracy@taishan.cinnet.com (Tracy S. Schuhwerk) Newsgroups: comp.sys.amiga.games Subject: Re: Lemmings from Psygnosis (Best new game in years, IMHO.) Message-ID: <1878d2d7.ARN0149@taishan.cinnet.com> Date: 5 Jan 91 04:37:59 GMT References: <6681@crash.cts.com> Reply-To: tracy@taishan.cinnet.com Followup-To: comp.sys.amiga.games Organization: Cincinnati Network Lines: 46 In article <6681@crash.cts.com>, Dave Madsen writes: In article <3088@pnet.cts.com> aliu@aludra.usc.edu (Alex C. Liu) writes: >In article <1990Dec30.071806.7730@evax.arl.utexas.edu> hill@evax.arl.utexas.e >du (Adam Hill) writes: >way. The 5th level. "If At First You Don't Succeed..." 3 column but only 2 >forward "diggers". A BIG Chasm. And you have to save 99 Lemmings out of 100. > >Yes how do you pass this level? I am able only to save about 30% of >the Lemmings before I run out of time. What is the idea? > >(BTW, I agree, this is a GREAT game... A neato concept and the >special effects are cool too!) You can solve level 5 with 1 "forward" digger and 1 "angle" digger (which are actually the same guy... you can change digging direction). When the Lemmings start to drop, allow 2 to pass an then block with the 3rd so that the remaining Lemmings fall in a large mass between him and the left hand obstrucion. When the first Lemming you let pass makes it to right in front of the first pillar, make him an "angle" digger and get ready to change him into a "forward" digger (clicking on him again with a different dig "command" will change him). When he gets down just below the pillar (you almost scrape the bottom on the pillars) change him into the "forward" digger. You can then tunnel all the way across under the pillars. The second Lemming you let pass will wander back and forth between your back and the blocker. When the "forward" digger has cleared all of the pillars, stop him from digging, he'll turn around and walk back. Turn the second Lemming you let pass into a "builder" right before the end of the tunnel and let him build a nice little ramp up out of the tunnel (This is where the depth of the tunnel makes the difference!). Once he climbs out of the tunnel you can use him to build the other bridges you need to make the exit. In the mean time (timing is everything here!), you need to blow up the "holder" and let the flood of Lemmings (you should have all of the down by now... increase the rate if you need to) use the tunnel to make to the hopefully existing bridges (This takes some pretty hairy timing but it works!). You will only lose 1 Lemming this way (the holder you nuked) but it is about the most timing sensitive solution I have seen! Good Luck! +---------------------------------------+-------------------------------+ | Tracy S. Schuhwerk | __ Please Pardon The __ | +---------------------------------------+ _ /// Dust _ /// | | UUNET: uunet!taishan.cinnet.com!tracy | \XX/ Signature Under \XX/ | | tracy@taishan.cinnet.com | Construction | +---------------------------------------+-------------------------------+