Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!orca!javelin.es.com!pashdown From: pashdown@javelin.es.com (Pete Ashdown) Newsgroups: comp.sys.amiga.games Subject: Re: Gyrus... and the Classics! Message-ID: <1991Jan7.202637.15216@javelin.es.com> Date: 7 Jan 91 20:26:37 GMT References: <0bTJr5q00WB54J5mNn@andrew.cmu.edu> Reply-To: pashdown%javelin@dsd.es.com Organization: Evans & Sutherland Computer Corp., Salt Lake City, Utah Lines: 23 diogenes@bbs.sbs.com (Charles Bandes) writes: >gl11+@andrew.cmu.edu (Gregory James Legowski) writes: >> While we're talking about classic games, let's not forget some of the classic >> of the arcade that never made it home. >> >> I'm thinking of games like Tempest and Sinistar. And of course classics from >SINISTAR!!!!!!!! One of my ALL TIME favourites!!! That's a game I'd pay >too much money for! Someone could make a fortune on a disk that had three >or four of those games all together... Tell that to RJ Mical, author of Intuition. He wrote the arcade version. On top of that, Commodore's first artist Jack Haegar did the artwork for Sinistar. There's a game called Quarx or Quark or something to that effect, which is similar, but not near as satisfying as the original. I plan to invest in a standup soon. -- "No, no, no! It is an empirical law of physics that the heat flux at any point is proportional to the temperature gradient at that point." - Claudia Schiffer, over breakfast. Pete Ashdown pashdown@javelin.sim.es.com ...uunet!javelin.sim.es.com!pashdown