Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!cai!scottf From: scottf@cai.uucp (Scott Fleming) Newsgroups: comp.sys.amiga.games Subject: Re: ChaosSB: RANDOM ITEMS LIST, keys, cheat maps... Message-ID: <1991Jan7.202524.28129@cai.uucp> Date: 7 Jan 91 20:25:24 GMT References: <27713.27863523@kuhub.cc.ukans.edu> Reply-To: scottf@cai.UUCP (Scott Fleming) Organization: Century Analysis Incorporated Lines: 57 In article <27713.27863523@kuhub.cc.ukans.edu> kuento@kuhub.cc.ukans.edu writes: >For those of you wondering, I have a list (which might not be quite >complete, but it's close) of items whose location in CSB is random >from game to game. It's long, but not THAT long. To wit... >2 pr Boots of Speed >chest of Gor coins >chest of magic boxes >Diamond Edge >Ra Blade >Dragon Armor (all pieces) >Ra Armor (all pieces) >ee potion >eye of time >flamitt >key of B >2 gold keys >onyx key >skeleton key >topaz key (and no lock for it?) >LOCK PICKS (too bad) >ku potion >magic box >Storm >storm ring >throwing star >ven potion >wand >2 waterskins > >Note that many of these items are not unique, and others can be found >elsewhere in fixed locations (like the other Boots of Speed, or the >other Storm, or the other Storm Ring, etc...). >Note also that while the specific placement of the above items is >random, there are only a certain set of PLACES where random items will >be found! In other words, random doesn't mean anywhere in the Dungeon, >just scrambled up between a small set of locations. > >Also, for key fanatics, note that there are generally far more copies >of a given key type than you will actually need, at least if you've >got the lock picks. Other locks are there ONLY to waste keys, and >there may be another way past the door (bashing, button, false wall, >etc.). However, the turquoise, ruby, emerald, and solid keys are each >unique, and each is *absolutely* required for the completion of one >specific path. The Demon Director allows for a *little* bit of cross- >over, in certain cases, but without the required key, the effort will >ultimately be futile. > >Incidentally, all the cheat maps I've seen for the Amiga crowd are >missing some areas, especially one on the top level (the Fulya level, >or L10) - it's the very southern margin of the level, and I still >don't know how to get into it - only that it connects up *behind* the >Master Key door, via the double-lock room. Anyone know how to get in >there? There's nothing essential in it, obviously (otherwise it'd be >a spoiler to mention it), but I'm still curious I've heard that there are four sets of speed boots, anyone else hear this?