Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!brahms.udel.edu!don From: don@brahms.udel.edu (Donald R Lloyd) Newsgroups: comp.sys.amiga.tech Subject: Finding 2.0 Programming documentation Message-ID: <17170@brahms.udel.edu> Date: 3 Jan 91 04:07:43 GMT Distribution: na Organization: University of Delaware Lines: 41 No doubt it's been asked before, but where might I be able to find some documentation on taking advantage of the new 2.0 features? I never did much under 1.3 because things like opening windows, etc, looked a bit complex. From the little bit of source I've looked at of 2.0-specific software (PSX and ToolManager), it looks as if things have gotten easier (of course, that may also be due to the fact that I've relearned C since the last time I tried doing any non-CLI-based intuition programming under 1.3), but I can't get too far on only two examples. Anyway, I've got a little bit of free time (I hope) coming up, and I figure now's a good time to start doing some Amiga-secific programming. So, for those who haven't guessed my question by now, where might I find some documentation for 2.0? I'm using SAS 5.10 (my 5.10A was supposed to be in the mail several weeks ago, but...). I have the 1.3 Includes & Autodocs RKM, several generic C books, and just the above-mentioned source listings to learn from. I know of the existence of the DevCon notes, but apparently you've got to be a developer and pay extra to get them... too expensive of a proposition for me at this point. How soon might I hope to see 2.0 RKMs? I imagine it'll be a while, since 2.0 itself isn't set in stone yet. It'd probably also be useful for me to find a decent book on Amiga programming in general, to get some kind of idea what exactly terms like IDCMP, BPTR, messages, etc. are supposed to mean to me. My programming experience thus far has been mostly generic C and Modula-II; that's apparently all I'll get from school until I start taking grad-level classes (the exception, I hope, being the Op Systems class next semester...) One question someone might answer for me which could probably be very helpful in deciphering code... what exactly is a tag? It's not something I've run across before. What is its function, and how is it stored? Any help, suggestions, reasonably documented example code, etc., will be happily accepted. Thanks -- Gibberish Amiga 3000 owner/fanatic is spoken Contact don@brahms.udel.edu for more information. here. DISCLAIMER: It's all YOUR fault.