Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!unido!horga!freesid!watzman!wrkof!dis.incom.de!disys!frank From: frank@disys.dis.incom.de (Frank Thomas) Newsgroups: comp.sys.amiga.tech Subject: Re: Scrollable text windows Message-ID: <1991Jan03.120514.28426@disys.dis.incom.de> Date: 3 Jan 91 12:05:14 GMT References: <677@roo.UUCP> <06qW023804Ym01@JUTS.ccc.amdahl.com> <13421@milton.u.washington.edu> <676@cbmger.UUCP> Distribution: comp.sys.amiga.tech Organization: Delta Information Systems Lines: 24 In <676@cbmger.UUCP> peterk@cbmger.UUCP (Peter Kittel GERMANY) writes: >In article <13421@milton.u.washington.edu> bryant@milton.u.washington.edu (Jonathan Woolsey) writes: >>Why is it that no one implements smooth scrolling of text on the Amiga? >>I can see that it might be slow, but is easy on the eyes >Oh, don't say "no one". Ever seen that program "MuchMore" used >on the Fish disks? Never seen a smoother scrolling before! That is true, but did you know that he is doing that with the processor. He is doing it that way because he has to move 2 bitplanes. But if you do this with the blitter (scrollRaster,or yourself) he moves the bitplanes seperately which causes this well known color-flickering while moving the stuff. The only way to do it with blitter and 2 bitplanes is to change to bitplane modulo that way: line of plane 1 line of plane 2 line of plane 1 line of plane 2 .. But this is only possible for games because you can not print to a screen like that the normal way. Frank